Lecture 21
Isosurfaces
Required Reading
- Munzner, Chapter 8.4.1 (Note: the textbook is available electronically through the UA Library for those on campus)
Optional Reading
-
Marching Cubes: A High Resolution 3D Surface Construction Algorithm. William E. Lorensen and Harvey E. Cline, Computer Graphics (Proceedings of SIGGRAPH 87), 21 (4), pp. 163-169 (July 1987, Anaheim, California).
-
Data structures for soft objects. Geoff Wyvill, Craig McPheeters, Brian Wyvill. The Visual Computer 2(4): 227-234 (1986).
-
A Near Optimal Isosurface Extraction Algorithm Using the Span Space. Yarden Livnat, Han-Wei Shen, Christopher R. Johnson. IEEE Trans. Vis. Comput. Graph. 2(1): 73-84 (1996)